TEACHING PHILOSOPHY – Guiding principles for teaching and course development

“Knowledge Feeds the Imagination”

HOW TO MAKE STYLE GUIDES– The basics of creating a style-guide to guide the visual development of your project.

“Beware the Clown …”

EFFECTIVE ONLINE TEACHING Principles and Practice for student centered online instruction

“Students are always the best part of teaching…”

GDI STYLE GUIDE presents the deep Industrial Design for a FPS in the Command & Conquer Universe using a fictional construct: the lab book of the Chief Engineer “A. Sarkov”.

“Creating Immersion…”

MSJC: The DO’s and DON’Ts of VIDEO PRODUCTION

“Don’t SKIP any Steps”

3DNA Explained Augmenting Video Footage with 2D and 3D generated graphics

“Story is Everything…”

WITHIN presents a game concept honoring the culture, history, and spiritual foundation of the future, present and past of Saudi Arabia.

“The truest journey is Within…”

DEEP INDUSTRIAL DESIGN outlines how Industrial Design principles were used in the production design of Command & Conquer Tiberium.

“Industrial Design builds Worlds…”

GLO LOOKBOOK is a basic styleguide for the Games as Live Ops (GLO) Course at USC

“Avoid WORD SALAD”

THE WAR of ARTKeynote address for Amazing Seasun Games 2 week on-site workshop at USC.

“We have met the enemy. And it’s…”

GART AGP INTRODUCTION: a presentation for BFA Game Art students developing  games during the Advanced Game Production Summer sessions.

“Here there be Monsters…”

AGP ART PRIMER is a longer form primer for GART Students in the AGP course.

“AI! What?!”

MFA THESIS OverviewAnimation as a form of public memorial

” Who finishes the unfinished business of…”