GDI STYLE GUIDE presents the deep Industrial Design for a FPS in the Command & Conquer Universe using a fictional construct: the lab book of the Chief Engineer “A. Sarkov”.

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WITHIN presents a game concept honoring the culture, history, and spiritual foundation of the future, present and past of Saudi Arabia.

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DEEP INDUSTRIAL DESIGN outlines how Industrial Design principles were used in the production design of Command & Conquer Tiberium.

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GART AGP INTRODUCTION: a presentation for BFA Game Art students developing  games during the Advanced Game Production Summer sessions.

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AGP ART PRIMER is a longer form primer for GART Students in the AGP course.

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